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	<title>Will Gowland</title>
	<link>https://williamgowland.co.uk</link>
	<description>Will Gowland</description>
	<pubDate>Sun, 22 Aug 2021 16:38:47 +0000</pubDate>
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		<title>JOUBERTON FILM</title>
				
		<link>https://williamgowland.co.uk/JOUBERTON-FILM</link>

		<pubDate>Mon, 03 Sep 2018 19:58:36 +0000</pubDate>

		<dc:creator>Will Gowland</dc:creator>

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		<description>JOUBERTON NURSERY
SCHOOL
(UNIVERSITY OF NOTTINGHAM)
</description>
		
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		<title>JOUBERTON DESCRIPTION</title>
				
		<link>https://williamgowland.co.uk/JOUBERTON-DESCRIPTION</link>

		<pubDate>Mon, 03 Sep 2018 19:57:23 +0000</pubDate>

		<dc:creator>Will Gowland</dc:creator>

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		<description>JOUBERTON NURSERY︎Jouberton Nursery School - Designed and built for Education Africa in South Africa with Nottingham University.︎Photo Credit: Tom Wing + Manreshpal Singh Rai


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	<item>
		<title>BRITISH PAVILION VIDEO</title>
				
		<link>https://williamgowland.co.uk/BRITISH-PAVILION-VIDEO</link>

		<pubDate>Sun, 22 Aug 2021 16:38:42 +0000</pubDate>

		<dc:creator>Will Gowland</dc:creator>

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		<description>









BRITISH PAVILION&#38;nbsp;
VENICE BIENNALE 2020
INTERACTIVE INSTALLATIONROOM 3 DESIGNED BY BUILT WORKS - PAVILION CURATED BY UNSCENE ARCHITECTURE







︎︎︎</description>
		
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		<title>BRITISH PAVILION DESCRIPTION</title>
				
		<link>https://williamgowland.co.uk/BRITISH-PAVILION-DESCRIPTION</link>

		<pubDate>Sun, 22 Aug 2021 16:38:47 +0000</pubDate>

		<dc:creator>Will Gowland</dc:creator>

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		<description>BRITISH PAVILION
VENICE BIENNALE 2020
Working with the curators&#38;nbsp;Unscene Architecture, Built Works designed a room for the British Council within the British Pavilion for the for the 17th International Architecture Exhibition – La Biennale di Venezia, running from 22 May – 21 November 2021.Responding to the theme of the exhibition; ‘The Garden of Privatised Delights’ our room, ‘The Ministry of Collective Data’ challanges the use of facial recognition technology in our public spaces and questions whether we could free our collective data for public benefit.
The other room designers include:vPPRStudio PolpoThe DecoratorsPublic Works


 



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	<item>
		<title>LIGHT POLLINATION VIDEO</title>
				
		<link>https://williamgowland.co.uk/LIGHT-POLLINATION-VIDEO</link>

		<pubDate>Mon, 03 Sep 2018 11:09:43 +0000</pubDate>

		<dc:creator>Will Gowland</dc:creator>

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		<description>









LIGHT POLLINATION&#38;nbsp;

INTERACTIVE SCULPTURE
(Universal Assembly Unit - Commissioned by iGuzzini UK)








︎︎︎</description>
		
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	<item>
		<title>LIGHT POLLINATION DESCRIPTION</title>
				
		<link>https://williamgowland.co.uk/LIGHT-POLLINATION-DESCRIPTION</link>

		<pubDate>Mon, 03 Sep 2018 11:09:43 +0000</pubDate>

		<dc:creator>Will Gowland</dc:creator>

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		<description>LIGHT
 POLLINATION
︎An interactive digital artwork designed by UniversalAssemblyUnit and commissioned by architectural lighting company iGuzzini, to celebrate the power of light as vehicle for social innovation. The installation was exhibited to the public during London Design Festival 2016 and as part of the Brompton Design District in South Kensington.

︎Exploring our future relationship to light, it features around 20,000 individual points of LED light brought to the surface through fibre optics, and is dotted with sensors measuring light intensity. By shining a light onto these pollination points, the artwork responds with bursts of illumination resembling a kind of bioluminescent coral reef. Light Pollination imagines a more expressive way of interacting with artificial light that reflects the dynamism of human behaviour. It explores ideas of the future cityscape and how interactive technology will effect public infrastructure. 



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	<item>
		<title>PIXEL HUT VIDEO</title>
				
		<link>https://williamgowland.co.uk/PIXEL-HUT-VIDEO</link>

		<pubDate>Mon, 03 Sep 2018 11:09:44 +0000</pubDate>

		<dc:creator>Will Gowland</dc:creator>

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		<description>PIXEL HUT

INTERACTIVE LIGHT CANOPY(HUT Architecture X Universal Assembly Unit)
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	<item>
		<title>PIXEL HUT DESCRIPTION</title>
				
		<link>https://williamgowland.co.uk/PIXEL-HUT-DESCRIPTION</link>

		<pubDate>Mon, 03 Sep 2018 11:09:45 +0000</pubDate>

		<dc:creator>Will Gowland</dc:creator>

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		<description>PIXEL HUT
︎Part of an interdisciplinary research project in collaboration with HUT Architecture. It is an interactive light canopy reimagining the identity and function of the primitive hut in the 21st century. Deconstructing its universal elements, the hut is then reconstructed as a lightweight, illuminated structure which reflects our growing cultural obsession with digital technology and more specifically the bombardment of notifications which distance us from human interaction.
︎For Pixel Hut version 2.0, the canopy was installed in a gallery space with food created by Dinnerat29. Sensors under a 2-way mirrored table picked up on phone notifications, which were then exaggerated and personified by overwhelming motion and chromatics saturating the space.
</description>
		
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	<item>
		<title>DATUM EXPLORER VIDEO</title>
				
		<link>https://williamgowland.co.uk/DATUM-EXPLORER-VIDEO</link>

		<pubDate>Mon, 03 Sep 2018 11:09:46 +0000</pubDate>

		<dc:creator>Will Gowland</dc:creator>

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		<description>DATUM EXPLORER

MIXED REALITY EXPERIENCE
(Universal Assembly Unit)</description>
		
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	<item>
		<title>DATUM EXPLORER DESCRIPTION</title>
				
		<link>https://williamgowland.co.uk/DATUM-EXPLORER-DESCRIPTION</link>

		<pubDate>Mon, 03 Sep 2018 11:09:47 +0000</pubDate>

		<dc:creator>Will Gowland</dc:creator>

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		<description>DATUM EXPLORER
︎Datum Explorer is a multi-platform project questioning how we might explore an alternative type of digital wilderness in the same contemplative mindset as we might a real landscape. It took the form of an app and a site specific installation presented at Datum Festival 2014 and Sonar Festival 2015.&#38;nbsp;︎
In July 2014 a forest in East Sussex was surveyed using a terrestrial 3D scanner and binaural recording device. This 3D dataset was re-imagined as an exploratory digital landscape - part site survey and part game environment filled with elusive animals. Game engines give the potential for non linear storytelling and 3d interaction, turning it from being a static archive to a dynamic space.

︎As part a site specific installation, the point cloud was projection mapped back into its original environment to create an immersive and collective virtual experience fusing nature and data.

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